A study of learning of digital business development with augmented reality technology via online system

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Waraporn Jirapanthong
Wilawan Intrachamnan
Banyapon Poonsawat
Aurawan Imsombat
Winyu Niranatlumpong
Karuna Yampray
Naraphol Deechuay


          Nowadays, many educational approaches have been evolved and also applied with emerging digital technology. The educational approaches have been developed along with the requirements of social issues such as travel difficulties, time management, and lessons reviewing. Moreover, the requirements include the situation of the global epidemic. The requirements of online learning therefore increase to reduce these problems. This research focused on an online learning method via a program which supports two-ways communication during teaching between instructors and students. It was compared with another online learning method via videos. The method allowed students communicating with their instructors after finished learning through social medias provided by the instructors.

          In this research, the researchers developed an experimental study consisting of experimental and control groups. In conducting research, students of two groups learnt and participated through provided online systems as the experiment design. Two groups were subjected to online learning via zoom program and video, and each group consisted of 18 students. The course included 3 days and 7 hours a day. The students in two groups had been given the same materials and assignments. Researchers had conducted research tools to be consistent with the research objectives. The results showed that the achievement of online learning via zoom program and video was found slightly different. The average score of the experimental group was 14.93 points whereas of the control group was 12.80. The attitudes test towards learning of the experimental group was 90.87 and of the control group was 82.13. The statistical t-test was found that attitudes towards online learning by using zoom program were significantly higher than those of online learning with video at 0.05 significant level.


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บทความวิจัย (Research article)


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