Instructional Design: Under the Concept of Game Based Learning for Nursing Education
Keywords:Game based learning, Instructional design
Game-based learning (GBL) is a method that motivates students to learn content in a fun way. Learners are motivated by challenge, fantasy, and curiosity in games. GBL provides learners with the opportunity to test the game and empower them to make decisions. The course content can be inserted into the minds of the learners through the game to help them develop and achieve higher learning outcomes. GBL can be used for both traditional classroom teaching and online teaching. This article presents information about game-based learning management. The concept of game-based learning and a review of the design elements of educational games are discussed. We then review the game development process and the implement of games in the classroom as well as assessing outcomes. Lastly, GBL trend for nursing education is discussed.
Aldoobie, N. (2015). ADDIE model. American International Journal of Contemporary Research, 5(6), 68-72.
Anguas-Gracia, A., Subir on-Valera, A., Ant on-Solanas, I., Rodríguez-Roca, B., Satústegui-Dord a, P., & UrcolaPardo, F. (2021). An evaluation of undergraduate student nurses' gameful experience while playing an escape room game as part of a community health nursing course. Retrieved March 1, 2023, from https://doi.org/10.1016/j.nedt.2021.104948
Binkley, M., Erstad, O., Herman, J., Raizen, S., Ripley, M., Miller-Ricci, M., & Rumble, M. (2012). Defining twenty-first century skills. In P. Griffin, B. McGaw, E. Care (Eds.) Assessment and Teaching of 21st Century Skills. Retrieved March 1, 2023, from https://doi.org/10.1007/978-94-007-2324-5_2
Bulut, D., Samur, Y., & Cömert, Z. (2022) The effect of educational game design process on students’ creativity. Retrieved March 1, 2023, from https://doi.org/10.1186/s40561-022-00188-9
Byrd, C. (2023). The best lesson: Learning from failure. Retrieved March 1, 2023, from https://blog.mindresearch.org/blog/learning-from-failure
Camacho-Sanchez, R., Manzano-Leon, A., Rodriguez-Ferrer, J.M., Serna,J., & Lavega-Burgues, P. (2023). Gamebased learning and gamification in physical education: A systematic review. Retrieved March 1, 2023, from https://www.mdpi.com/2227-7102/13/2/183
Castro, M.J., López M., Cao, M.J., Fernández-Castro, M., García, S., Frutos, M., & Jiménez, J.M. (2019). Impact of educational games on academic outcomes of students in the degree in nursing. Retrieved March 1, 2023, from https://doi.org/10.1371/journal.pone.0220388
Chaeye, K., & Thammajinda, O. (2020). Effects of enjoyable obstetrics online game on knowledge and satisfaction of learners. Journal of Nurses Association of Thailand Northern Region, 26(1), 54-65.
Chooha, U., Somchoe, P., Naksukhum, S., Poungsamai, P., Prayoonsirisak, R., & Mongkolsawad, J. (2019). How to produce nursing to meet the needs of graduate user in the 21st century: Challenges of Thai nursing instructors. Mahasarakham Hospital Journal, 16(2), 176-189.
Connolly, T.M., Boyle, E.A., MacArthur, E., Hainey, T., & Boyle, J.M. (2012). A systematic literature review of empirical evidence on computer games and serious games. Computers & Education, 59(2), 661-686.
Dimitra, K., Konstantinos, K., Christina, Z., & Katerina, T. (2020). Types of game-based learning in education: A brief state of the art and the implementation in Greece. Retrieved March 1, 2023, from https://files.eric.ed.gov/fulltext/EJ1265904.pdf
Fernandes, C.S., Lourenço, M., & Vale, B. (2021). Patient card games in palliative care: Integrative review. Retrieved March 1, 2023, from https://doi.org/10.1136/bmjsp care-2021-003300.
Gallegos, C., Tesar, A.J., Connor, K., & Martz, K. (2017). The use of a game-based learning platform to engage nursing students: A descriptive, qualitative study. Nurse education in practice, 27, 101–106.
Grech, J., & Grech, J. (2021). Nursing students’ evaluation of a gamified public health educational webinar: A comparative pilot study. Nursing Open, 8, 1812–1821.
Gudadappanavar, A.M, Benni, J.M., & Javali, S.B. (2021). Effectiveness of the game-based learning over traditional teaching-learning strategy to instruct pharmacology for Phase II medical students. J Educ Health Promot. 10(91), 1-6.
Hays, R.T. (2005). The effectiveness of instructional games: A literature review and discussion. Retrieved March 1, 2023, from https://apps.dtic.mil/sti/pdfs/ADA441935.pdf.
Hurix. (2023). Ten advantages of game-based learning. Retrieved March 1, 2023, from https://www.hurix.com/advantages-game-based-learning/.
Hwang, G. J., & Chang C.Y. (2020). Facilitating decisionmaking performances in nursing treatments: A contextual digital game-based flipped learning approach. Retrieved March 1, 2023, from https://doi.org/10.1080/10494820.2020.1765391.
Jan, M., & Gaydos, M. (2016). What is game-based learning? past, present, and future. Educational Technology, 56(3), 6–11.
Kao, C.W. (2020) The effect of a digital game-based learning task on the acquisition of the English article system. System, 95 ,1-13.
Kirriemuir, J., & Mcfarlane, A. (2004). Literature review in games and learning. Retrieved March 1, 2023, from https://www.researchgate.net/publication/32231341_Literature_Review_in_Games_and_Learning.
Koivisto, J.M., & Eriksson, H.E. (2020). The effectiveness of a simulation game on nursing students’ self-evaluated clinical reasoning skills: A quasi-experimental study. Hoitotiede, 32 suppl, 36-45.
Lai, C.H., Lee, T.P., Jong, B.S., & Hsia, Y.T. (2012). A research on applying game-based learning to enhance the participation of student. Retrieved March 1, 2023, from https://www.researchgate.net/publication/259609399_A_Research_on_Applying_GameBased_Learning_to_Enhance_the_Participation_of_Student
Lee, Y., Kim, S., & Eom, M. (2020). Usability of mental illness simulation involving scenarios with patients with schizophrenia via immersive virtual reality: A mixed methods study. PLoS ONE, 15(9), 1-13.
Li, M.C., & Tsai, C.C. (2013). Game-based learning in science education: A review of relevant research. Journal of Science Education and Technology, 22(6), 877-898.
Maneejak, N., Sukkapathanasrikul, S., Chaoayachai, W., & Khumtaveeporn, P. (2022). The effects of flipped classroom with jeopardy game-based Learning on nursing students’ learning and in-class behaviors in a fundamental nursing course. Nursing Science Journal of Thailand, 40(3), 105-119.
Ofori, E., Abulaila, Y., Al-Kurdi, D., Jacob, S., Miserendino, M., & Faridi, H. (2020). Application of kahoot! as a teaching and learning tool in PharmD curriculum. Retrieved March 1, 2023, from https://doi.org/10.1096/fasebj.2020.34.s1.03176
Olympio, P.C.A.P., & Alvim, N.A.T. (2018). Board games: Gerotechnology in nursing care practice. Revista Brasileira de Enfermagem, 71(2), 818–826.
Ozdemir, E. K., & Dinc, L. (2022). Game-based learning in undergraduate nursing education: A systematic review of mixed-method studies. Retrieved May 24, 2023, from https://doi.org/10.1016/j.nepr.2022.103375
Pan, L., Tlili, A., Li, J., Jiang, F., Shi, G., Yu, H., and Yang, J. (2021). How to Implement Game-Based Learning in a Smart Classroom? A Model Based on a Systematic Literature Review and Delphi Method. Retrieved March 1, 2023 from https://doi.org/10.3389/fpsyg. 2021.749837.
Pho, A., & Dinscore, A. (2015). Game based learning. Retrieved March 1, 2023, from https://acrl.ala.org/IS/wp-content/uploads/2014/05/spring2015.pdf.
Pholtana, S. (2020). Kahoot educational game: Nursing education management guidelines in the digital age of the Royal Thai Navy college of nursing. Royal Thai Navy Medical Journal, 47(2), 478-490.
Plucker, J.A., & Makel, M.C. (2010). Assessment of creativity. Retrieved March 1, 2023, from https://www.researchgate.net/publication/266316474_Assessment_of_Creativity
Prachuaplap, C. (2016). Game-Based Learning and the development of teaching and learning in nursing. Journal of the Division of Nursing, 43(2), 127-136.
Prajankett, O., Chamnongchit, S., Sanee, A., & Charoensan, P. (2022). The effect of organizing learning activities based on gamification concept toward problem solving skills of nursing students. Journal of The Royal Thai Army Nurs, 22(2), 132-140.
Prodigy. (2021). Understanding game-based learning: Benefits, potential drawbacks and where to begin. Retrieved March 1, 2023, from https://www.prodigygame.com/main-en/blog/game-based-learning/
Qian, M., & Clark, K.R. (2016). Game-based Learning and 21st century skills: A review of recent research. Computers in Human Behavior, 63, 50–58.
Sirisawat, M., Praprom, W., & Saengsaikaew, A. (2019). Effect of 2(cpa) model with game on critical thinking in nursing student the topic of nursing, pediatric patients with gastrointestinal disorders. Journal of Educational Administration and Leadership, 7(27), 223-231.
Sornarkas, A. (2021). Effects of game-based learning on learning achievement in primary medical care among nurse students, Boromarajonani Collage of Nursing, Nonthaburi province. Nursing Journal of the Ministry of Public Health, 31(2), 117-127.
Squire, K. (2005). Changing the game: What happens when video games enter the classroom? Retrieved March 1, 2023, from https://www.learntechlib.org/p/107270/
Safeena Beevi, S.S., & Veragi, O.P. (2023). Game based learning in nursing - An innovative strategy. Medicon Medical Sciences, 4(2), 04-07.
Tavares, N. (2022). The use and impact of game-based learning on the learning experience and knowledge retention of nursing undergraduate students: A systematic literature review. Nurse Education Today,17, 1-6.
The Nation Thailand. (2018). Board game teaches financial literacy to Klong Toei slum teens. Retrieved March 1, 2023, from https://www.nationthailand.com/infocus/30347923
Thongpradab, J., Lohacheewa, S., & Preeyanon, L. (2022). Effects of game-based learning on nursing students’ knowledge of english psychiatry terminology. Journal of Thailand Nursing and Midwifery Council, 37(4), 111-124.
Urh, M., Vukovic, G., Jereb, E., & Pintar, R. (2015). The model for introduction of gamification into e-learning in higher education. Procedia - Social and Behavioral Sciences, 197, 388–397.
Vusic’, D., Bernik, A., & Gecek R. (2018). Instructional design in game-based learning and applications used in educational systems. Technical Journal, 1(2), 11-17.
Xu, Y., Lau, Y., Cheng, L.J., & Lau, S.T. (2021). Learning experiences of game-based educational intervention in nursing students: A systematic mixed-studies review. Retrieved March 1, 2023, from https://doi.org/10.10 16/j.nedt.2021.105139
Xu, M., Luo, Y., Zhang, Y., Xia, R., Qian, H., & Zou, X. (2023). Game-based learning in medical education. Retrieved March 1, 2023, from https://doi.org/10.3389/fpubh. 2023.1113682
Yang, Y.T.C. (2012). Building virtual cities, inspiring intelligent citizens: Digital games for developing students’ problem solving and learning motivation. Computers & Education, 59(2), 365-377.
Young, M.F., Slota, S., Cutter, A.B., Jalette, G., Mullin, G., Lai, B., ... Yukhymenko, M. (2012). Our princess is in another castle: A review of trends in serious gaming for education. Review of educational research, 82(1), 61-89.
How to Cite
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.