Optimizing learning experience in mental-health nursing education using virtual reality simulation with 360-degree video

Main Article Content

Youngho Lee
Sun Kyung Kim
Mi Hyun Park

Abstract

Virtual reality (VR) simulation can produce high-realism experiences that pose great potential for producing beneficial outcomes in mental-health nursing education. We conducted a pre- and post-test control group design and used a convenience sample of nursing students (n = 104). VR simulation, over 2 weeks using 360-degree video and a head-mounted device (HMD) were applied. Knowledge and problem-solving abilities prior to and at the simulation intervention’s completion were measured. Learning satisfaction were also assessed. The results were compared against a control group using 2D video clips. There were knowledge improvements from those who completed the 2-week simulation program in both groups. In terms of problem-solving ability, improved areas varied according to those in the 360-degree video VR simulation group, which showed statistically significant decision-making, solution-applying, and evaluation-reflection improvement. The group using 2D video clips showed no statistically significant improvement in problem-solving ability. There was a statistically significant difference in the level of learning satisfaction in the VR simulation group. Significant improvement in knowledge acquisition and problem-solving ability among undergraduate nursing students was achieved through VR simulation. Providing a real-like experience with VR simulation produces more active engagement in learning activities, which ultimately leads to learning satisfaction.

Downloads

Download data is not yet available.

Article Details

How to Cite
Lee, Y., Kim, S. K., & Park, M. H. (2022). Optimizing learning experience in mental-health nursing education using virtual reality simulation with 360-degree video. Science, Engineering and Health Studies, 16, 22050016. https://doi.org/10.14456/sehs.2022.40
Section
Health sciences

References

Alexander, L., Sheen, J., Rinehart, N., Hay, M., and Boyd, L. (2018). Mental health simulation with student nurses: a qualitative review. Clinical Simulation in Nursing, 14, 8-14.

Berk, R. A. (2009). Multimedia teaching with video clips: TV, movies, YouTube, and mtvU in the college classroom. International Journal of Technology in Teaching and Learning, 5(1), 1-21.

Bingham, H., and O'Brien, A. J. (2018). Educational intervention to decrease stigmatizing attitudes of undergraduate nurses towards people with mental illness. International Journal of Mental Health Nursing, 27(1), 311-319.

Brown, P. (2022). Mental health care and social policy. In The De Facto US Mental Health Services System: A Public Health Perspective. (Regier, D. A., Goldberg, I. D., and Taube, C. A., eds.), pp. 105-126. London: Routledge.

Casso, G., Schoettker, P., Savoldelli, G. L., Azzola, A., and Cassina, T. (2019). Development and initial evaluation of a novel, ultraportable, virtual reality bronchoscopy simulator: The computer airway simulation system. Anesthesia and Analgesia, 129(5), 1258-1264.

Chang, S., Ong, H. L., Seow, E., Chua, B. Y., Abdin, E., Samari, E., Teh, W. L., Chong, S. A., and Subramaniam, M. (2017). Stigma towards mental illness among medical and nursing students in Singapore: A cross-sectional study. BMJ Open, 7(12), e018099.

Choi, H., Hwang, B., Kim, S., Ko, H., Kim, S., and Kim, C. (2016). Clinical education in psychiatric mental health nursing: Overcoming current challenges. Nurse Education Today, 39, 109-115.

Choi, J., Thompson, C. E., Choi, J., Waddill, C. B., and Choi, S. (2022). Effectiveness of immersive virtual reality in nursing education: Systematic review. Nurse Educator, 47(3), E57-E61.

Choi, S. H., and Byun, E. K. (2020). The lived experiences of psychiatric nursing practice among nursing students. The Journal of the Convergence on Culture Technology, 6(4), 21-30.

Delahunt-Smoleniec, N., and Smith-Merry, J. (2020). A qualitative analysis of the portrayal of young people and psychosis in Australian news reports. Journalism Practice, 14(7), 847-862.

Dix, S., Morphet, J., Jones, T., Kiprillis, N., O’Halloran, M., Piper, K., and Innes, K. (2021). Perceptions of final year nursing students transer of clinical judgement skills from simulation to clinical practice: A qualitative study. Nurse Education in Practice, 56, 103218.

Fay-Hillier, T. M., Regan, R. V., and Gordon, M. G. (2012). Communication and patient safety in simulation for mental health nursing education. Mental Health Nursing, 33(11), 718-726.

Foronda, C. L., Shubeck, K., Swoboda, S. M., Hudson, K. W., Budhathoki, C., Sullivan, N., and Hu, X. (2016). Impact of virtual simulation to teach concepts of disaster triage. Clinical Simulation in Nursing, 12(4), 137-144.

Goh, Y. S., Selvarajan, S., Chng, M. L., Tan, C. S., and Yobas, P. (2016). Using standardized patients in enhancing undergraduate students' learning experience in mental health nursing. Nurse Education Today, 45, 167-172.

Huang, Y. C., Backman, S. J., Backman, K. F., McGuire, F. A., and Moore, D. (2019). An investigation of motivation and experience in virtual learning environments: A self-determination theory. Education and Information Technologies, 24, 591-611.

Hur, H. K., and Roh, Y. S. (2013). Effects of a simulation based clinical reasoning practice program on clinical competence in nursing students. Korean Journal of Adult Nursing, 25(5), 574-584.

Kendal, E., and Diug, B. (2017). An empirical study of student engagement with professional and ethical issues in medical television dramas. In Teaching Medicine and Medical Ethics Using Popular Culture (Kendal, E., and Diug, B., eds.), pp. 99-114. London: Palgrave Macmillan.

Kim, H. Y., Ma, H., and Lee, M. (2021). Effects of simulation-based practice and clinical practice for critical thinking disposition and nursing process confidence. Journal of Digital Convergence, 19(6), 399-408.

Kim, M., and Ha, J. (2020). Simulation-based education program on postpartum hemorrhage for nursing students. Korean Journal of Women Health Nursing, 26(1), 19-27.

Kim, S. K., Eom, M. R., and Park, M. H. (2019). Effects of nursing education using virtual reality: A systematic review. The Journal of the Korea Contents Association, 19(2), 661-670.

Kim, S. O., and Kim, H. S. (2014). Effects of psychiatric nursing practicum using simulated patients on self-directed learning readiness, learning self-efficacy, satisfaction of learning. The Journal of the Korea Contents Association, 14(2), 396-408.

Kolb, A. Y., and Kolb, D. A. (2009). Experiential learning theory: A dynamic, holistic approach to management learning, education and development. In The SAGE and Book of Management Learning, Education and Development (Armstrong, S. J., and Fukami, C. V., eds.), pp. 42-68. London: SAGE Publications.

Krokos, E., Plaisant, C., and Varshney, A. (2019). Virtual memory palaces: Immersion aids recall. Virtual Reality, 23, 1-15.

Lee, E. H., and Ryu, S. Y. (2021). Analysis of the virtual simulation practice and high fidelity simulation practice training experience of nursing students: A mixed-methods study. The Journal of Korean Academic Society of Nursing Education, 27(3), 227-239.

Lee, S. Y. (2019). Morl distress and ethical values of nursing students. The Journal of the Convergence on Culture Technology, 5(3), 119-124.

Lee, Y. S., Kim, J., Lim, J. Y., and Kim, G. M. (2021). Effect of psychiatric nursing practice online education using case-based VR. Journal of Korean Academy of Psychiatric and Mental Health Nursing, 30(4), 369-378.

Lee, W. S., Park, S. H., and Choi, E. Y. (2008). Development of a Korean problem solving process inventory for adults. Journal of Korean Academy of Fundamentals of Nursing, 15(4), 548-557.

Liaw, S. Y., Chen, F. G., Klainin, P., Brammer, J., O’Brien, A., and Samarasekera, D. D. (2010). Developing clinical competency in crisis event management: An integrated simulation problem-based learning activity. Advances in Health Sciences Education, 15, 403-413.

Lim, H. J., Moxham, L., Patterson, C., Perlman, D., Lopez, V., and Goh, Y. S. (2020). Students' mental health clinical placements, clinical confidence and stigma surrounding mental illness: A correlational study. Nurse Education Today, 84, 104219.

Martin, A., Krause, R., Jacobs, A., Chilton, J., and Amsalem, D. (2020). The mental status exam through video clips of simulated psychiatric patients: An online educational resource. Academic Psychiatry, 44, 179-183.

McCaughey, C. S., and Traynor, M. K. (2010). The role of simulation in nurse education. Nurse Education Today, 30(8), 827-832.

Øgård-Repål, A., De Presno, Å. K., and Fossum, M. (2018). Simulation with standardized patients to prepare undergraduate nursing students for mental health clinical practice: An integrative literature review. Nurse Education Today, 66, 149-157.

Rahman, R., Wood, M. E., Qian, L., Price, C. L., Johnson, A. A., and Osgood, G. M. (2020). Head-mounted display use in surgery:

A systematic review. Surgical Innovation, 27(1), 88-100.

Ritchie, H., and Roser, M. (2018). Mental health. Our World in Data. [Online URL: https://ourworldindata.org/mental-health] accessed on August 15, 2020.

Rourke, S. (2020). How does virtual reality simulation compare to simulated practice in the acquisition of clinical psychomotor skills for pre-registration student nurses? A systematic review. International Journal of Nursing Studies, 102, 103466.

Ryan, R. M., and Deci, E. L. (2000). Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. American Psychologist, 55(1), 68-78.

Selim, A. A., and Dawood, E. (2015). Objective structured video examination in psychiatric and mental health nursing: A learning and assessment method. Journal of Nursing Education, 54(2), 87-95.

Seo, D. H., and Kim, S. J. (2020). The effect and development of a simulation learning module based on schizophrenic patients care of nursing students. Journal of Korean Academy of Psychiatric and Mental Health Nursing, 29(2), 106-118.

Shafi, R., Shuai, W., and Younus, M. U. (2020). 360-degree video streaming: A survey of the state of the art. Symmetry, 12(9), 1491.

Simanjuntak, M. P., Hutahaean, J., Marpaung, N., and Ramadhani, D. (2021). Effectiveness of problem-based learning combined with computer simulation on students' problem-solving and creative thinking skills. International Journal of Instruction, 14(3), 519-534.

Stephen, T., King, K., Taylor, M., Jackson, M., and Hilario, C. (2022). A virtual, simulated code white for undergraduate nursing students. Canadian Journal of Nursing Research, 54(3), 320-330.

Ta Park, V. M., Olaisen, R. H., Vuong, Q., Rosas, L. G., and Cho, M. K. (2019). Using Korean dramas as a precision mental health education tool for Asian Americans: A pilot study. International Journal of Environmental Research and Public Health, 16(12), 2151.

Vettehen, P. H., Wiltink, D., Huiskamp, M., Schaap, G., and Ketelaar, P. (2019). Taking the full view: How viewers respond to 360-degree video news. Computers in Human Behavior, 91, 24-32.

Walker, S., Rossi, D., Anastasi, J., Gray-Ganter, G., and Tennent, R. (2016). Indicators of undergraduate nursing students' satisfaction with their learning journey: An integrative review. Nurse Education Today, 43, 40-48.

Yoo, S., Kim, S., and Lee, Y. (2020). Learning by doing: Evaluation of an educational VR application for the care of schizophrenic patients. In Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, pp. 1-6. Hawai, USA.