An Artistic Research on Composing Music for Animated Media from Fighting Games: Music Composition “K.O.”

Authors

  • Passapon Chanteeradet Western Music Program, Faculty of Humanities and Social Sciences, Chandrakasem Rajabhat University
  • Pongpob Sukittiwong Western Music Program, Faculty of Humanities and Social Sciences, Chandrakasem Rajabhat University

Keywords:

Artistic Research in Music, Music for Animated Media, Sound Effect, Sound Design

Abstract

This research aims to compose the song “K.O.” as a music score for animated media, inspired by fighting games and traditional Chinese culture. The song integrates techniques from sound design, Foley, and automation, using an artistic research methodology based on practice-based research. The creative process is supported by both hardware and software tools for music and animation production. The research procedures include composition, animation production, and live performance.

The findings reveal that “K.O.” consists of 135 measures, has a tempo of 125 BPM, and is a primarily in the key of E minor. The song mainly employs 4/4time signature, with occasional changes in key and meter. The musical form is hybrid, comprising the following sections: Introduction / A1 / B1 / A2 / Bridge / B2 / B3 / A3 / C1 / B4 / Transition1 / Transition 2 / C2 / Coda. The song is presented alongside an animation narrative themed around fighting games, featuring Chinese-style scenes and elements. The music and animation are synchronized to enhance an experience characterized by power, excitement, and intensity.

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References

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Published

2025-12-23

How to Cite

Chanteeradet, P., & Sukittiwong, P. (2025). An Artistic Research on Composing Music for Animated Media from Fighting Games: Music Composition “K.O.”. Journal of Chandrakasemsarn, 31(2), R238-R252. retrieved from https://li01.tci-thaijo.org/index.php/crujournal/article/view/268319

Issue

Section

Research Articles